using UnityEngine;
using UnityEngine.AddressableAssets;

[CreateAssetMenu(menuName = "Event/GameSceneSO")]
public class GameSceneSO : ScriptableObject {
    
    public AssetReference sceneReference;   // 场景的refrence引用
    public SceneType sceneType;             // 场景类型，是关卡地图还是菜单

}
